Friday, September 29, 2023

Recent Trend in Technology

Unit 7 Recent Trends in Technology                                                  

1.      What is e-commerce? Explain its role to enhance the digital economy.

2.      Write the impact of e-commerce technology in our society.

3.      What is cloud computing and robotics?

4.      Define term e-learning and virtual reality.

5.      What is AI? Write its applications.

6.      What is big data? Write its advantage and disadvantages.

7.      What is e-governance? List out the objectives.

8.      Write Short notes on the following.

a)  IOT

b)  Mobile Computing

c)  Social Media

d)  e-medicine

e)  AI


Artificial Intelligence (AI)

AI stands for Artificial Intelligence. It is a concept of giving human-like intelligence to the machines. Though the computers do their work faster and better than the human beings, the intelligence of them is zero because they just follow the set of instructions given by the user. In case of wrong instruction, they do wrong processing. It is because they do not have intelligence of their own. So, the scientists are in research of giving them artificial intelligence, so that they can understand the natural languages of the human beings and interact. They can express their feelings and many more.

Components of AI

Different disciplines contributed their ideas, viewpoint, and techniques to plan the foundation of Al that acts as components of Al.

Some of the major contributions of various disciplines an given below

1.     Philosophy: It introduces the concept of logic and methods of reasoning and studying the mind as a physical system. It creates the foundation for learning language, and rationality.

2.     Mathematics: It introduces the concepts of the formal representation of facts and proof, algorithms, computation, and reasoning with uncertain information.

3.     Economics: It introduces the concepts of the formal theory of rational decision.

4.     Neuroscience: It introduces the concepts of mental activity which can be introduced into the machine.

5.     Psychology: It introduces the concepts of the brain as an information processing device and phenomenon of perception and sensory-motor control.

6.     Linguistics: It introduces the concepts of knowledge representation and grammar and how does language relates to thought.

7.     Control Theory and cybernetics: It introduces the concepts of designing the system that maximizes an objective function over time. It describes how artifacts (objects) can operate under their own control. That is, it introduces the concept of a self-controlling machine.

8.     Computer science and engineering: This component introduces the concept of hardware, software, and operating system. Apart from this, it also discusses the programming language and tools used in Al.

Uses/Applications of Al

1.     Game playing:

General game playing (GGP) and General video game playing (GVGP) is the concept and designs for artificial intelligence programs to successfully play plenty of games. For video games, game rules have to be either learned over multiple repetitions by artificial players or are predefined manually in a domain-specific language and sent in advance to artificial players.

2.     Speech recognition:

In speech recognition, the input is given to the computer in the form of vibrations produced by the sound. This is done with the help of an analog to digital converter that converts the vibrations produced by the sound into digital format.

3.     Understanding natural language:

Natural language understanding is a branch of artificial intelligence that uses computer software to take the input in the form of sentences using text or speech. It simply reduces the gap between humans and computers allowing them to interact easily with each other.

4.     Computer vision:

Computer vision is a field of artificial intelligence (AI), which enables the computer and its systems to get input in the form of digital images and videos and take action based on the provided input.

5.     Expert systems:

An expert system is a computer system that mimics or even surpasses the decision-making ability of a human expert. It is generally designed to solve complex problems by surfing through bodies of knowledge. It is further divided into two subsystems; the knowledge base (which represents facts and rules) and inference engine (which applies the rules to the known facts to deduce new facts).

Robotics

Robotics is the branch of technology that deals with the design, construction, operation, and application of robots. It is a discipline overlapping artificial intelligence and mechanical engineering. It is concerned with building robot programmable devices consisting of mechanical actuators and sensory organs that are linked to a computer.

Robotics is the branch of technology that deals with the design, construction, operation, and application of robots.

1.     It is a discipline overlapping artificial intelligence and mechanical engineering.

2.     It is concerned with building robots programmable devices consisting of mechanical actuators and sensory organs that are linked to a computer.

3.     Robots are being used in applications like: Industry, scientific research, Military applications, Intelligent home applications, Health Services.

Cloud Computing

Cloud computing is the use of various services, such as software development platforms, servers, storage, and software, over the Internet, often referred to as the "cloud". It is defined as a type of computing that relies on sharing computing resources rather than having handle applications.

Types of Clouds

Clouds can be classified as public, private, and hybrid.

Public cloud is made available to the general public or a large industry group.

Private cloud computing environment resides within the boundaries of an organization and is used exclusively for the organizational benefits

Hybrid cloud is the combination of both public and private cloud. It might run non-core applications in a public cloud, while maintaining core applications and data in a private cloud.

Service Models of Cloud Computing

1. IaaS (Infrastructure as a Service): In this service, computing infrastructural components like server hardware, storage, bandwidth, and other fundamental computing resources are provided through the cloud.

2. Saas (Software as a Service): This service includes complete software on the can access software hosted on the cloud without installing it on the user's own computer.

3.  PaaS (Platform as a Service): It allows the user to rent virtualized servers and associated services used to run existing applications, or to design, develop, test, deploy and host applications. It provides clients with access to the basic operating software and optional services to develop and use software applications without the need to buy and manage the underlying computing infrastructure.

Advantages of Cloud Computing

Some of the advantages of this technology are:

1.     Cost-efficient: It is probably the most efficient method to use, maintain and upgrade.

2.     Almost unlimited storage: Storing information in the cloud gives us almost unlimited storage capacity.

3.     Backup and recovery: Since, all the data is stored in the cloud, backing it up and restoring the same is relatively much easier than storing the same on a physical device.

4.     Automatic software integration: In the cloud, software integration is usually something that occurs automatically. It also allows us to customize the options with great ease.

5.     Easy access to information: Once the user is registered in the cloud, the user can access the information from anywhere, where there is an Internet connection.

6.     Quick deployment: Once the method of functioning is selected, the entire system can be fully functional in a matter of few minutes.

Disadvantages of Cloud Computing

Despite its many benefits, as mentioned above, cloud computing also has its disadvantages.

1.  Technical issues: This technology is always prone to outages and other technical issues. Even the best cloud service providers run into this kind of trouble. Despite keeping up high standards of maintenance.

2.  Security in the cloud: Storing all the sensitive information to a third-party cloud service provider could potentially put the company at great risk.

3.  Prone to Attack: Storing information in the cloud could make the company vulnerable to external threats and attacks.

Big Data

Big Data refers to complex and large data sets that have to be processed and analyzed to uncover valuable information that can benefit businesses and organizations.

It has features like:

1.     It refers to a massive amount of data that keeps on growing exponentially with time.

2.     It is so voluminous that it cannot be processed or analyzed using conventional data processing techniques.

3.     It includes data mining, data storage, data analysis, data sharing, and data visualization.

4.     The term is an all-comprehensive one including data, data frameworks, along the tools and techniques used to process and analyze the data.

According to Gartner, the definition of Big Data- "Big data is high-volume, velocity, and information assets that demand cost-effective, innovative forms of information processing for enhanced insight and decision making."

Types of Big Data

Big data can be classified as Structured, unstructured, and semi-structured.

1.  Structured: It means that data can be processed, stored, and retrieved in a fixed format. It refers to highly organized information that can be readily and seamlessly stored and accessed from a database by simple search engine algorithms.

2.  Unstructured: It refers to the data that lacks any specific form or structure whatsoever. This makes it very difficult and time-consuming to process and analyze unstructured data.

3.          Semi-structured: It relates to the data containing both the formats mentioned above, that is structured and unstructured data.

Characteristics of Big Data

The main characteristics of big data are:

1.  Variety: It refers to the variety of data gathered from multiple sources. The variety can be structured, unstructured, or semi-structured.

2.    Velocity: It refers to the speed at which data is being created in real-time. It also comprises the rate of change, linking of incoming data sets at varying speeds, and activity bursts.

3.  Volume: Big Data indicates huge 'volumes of data that are being generated daily from various sources like social media platforms, business processes, machines, networks, human interactions, etc.

4.   Veracity: It refers to the reliability or trustworthiness of the data. Due to the large volume of data, we have uncertainty about the validity, the accurateness of data.

5.  Value: It refers to the worth of business value of the collected data.

6.   Variability: It refers to the inconsistency of the big data and how the big data can be used and formatted.

Application Areas of Big Data

Major application of big is data is:

1.     Healthcare or Medical sector.

2.     Academia.

3.     Banking.

4.     Manufacturing.

5.     Information Technology (IT).

6.     Retail business.

7.     Transportation.

Advantages of Big Data Processing

Some of the advantages of big data processing are:

1.     Businesses can utilize outside intelligence while taking decisions.

2.     Improved customer service.

3.     Early identification of risk to the product/services,

4.     Better operational efficiency.

5.     Big data analysis derives innovative solutions. It helps in understanding and targeting customers. It helps in optimizing business processes.

Disadvantages of Big Data Processing

Despite its many benefits, big data processing has the following disadvantages.

1.     Traditional storage can cost a lot of money to store big data.

2.     Big data analysis is not useful in the short run. It needs to be analyzed for a longer duration to leverage its benefits.

3.     Big data analysis results are sometimes misleading.

Virtual Reality

Virtual reality (VR) is a term that expresses computer-based simulated environments. Which can perceive as in the real world, as well as in unreal worlds.

The virtual reality environments are primarily concerned with the visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some

simulations include additional sensory information, such as sound through speakers or headphones.

Today the Virtual reality (VR) technology is applied to advance fields of medicine, engineering, education, design, training, and entertainment.

Some of the application areas of virtual reality are:

1.     It can be used in medical studies to enable students to know the human body.

2.     It can be used in scientific research laboratories so that scientists can easily research a structure.

3.     It can be used in entertainment like games and movies to make the gaming experience more real and to allow individuals to experience adventures under extreme conditions.

4.     It can be used in driving schools as it gives a real look at roads and traffic.

5.     It can be used in military training for the soldiers to get familiar with different areas on the battlefield.

Advantages of Virtual Reality

Some of the advantages of virtual reality are:

1.     Virtual reality creates a realistic world.

2.     It enables users to explore places.

3.     Through Virtual Reality, users can experiment with an artificial environment.

4.     Virtual Reality makes education easier and more comfortable.

Disadvantages of Virtual Reality

Some of the disadvantages of virtual reality are:

1.     The equipment's used in virtual reality are very expensive.

2.     It consists of complex technology.

3.     In virtual reality environment we can't move by our own like in the real world.

e-Commerce, e-Medicine, e-Governance

e-Commerce

Electronic commerce (e-Commerce) is a process of buying and selling or exchanging products, services, and information using electronic media through internet.

    The main platforms of e-commerce remain the Internet, e-mail, fax, telephone orders

Classification of e-Commerce

1.     B2B (Business to Business) Sells products or services to other businesses. e.g. www.freemarkets.com

2.     B2C (Business to Consumer) Sells products or services directly to consumers. eg.. www.amazon.com, www.yahoo.com.

3.     C2B (Consumer to Business) Consumer fixes a price on their own, which businesses accept or decline, e.g., www.priceline.com

4.     C2C (Consumer to Consumer) Consumer sells directly to other consumer. e.g. www.ebay.com

Advantage of e-Commerce

1.     It enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution.

2.     It allows some merchandise to be sold at lower prices, benefiting less affluent people.

3.     It enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them.

4.     Facilitates delivery of public services at a reduced cost, increases effectiveness, and/or improves quality.

5.     It enables consumers to shop or do other transactions 24 hours a day, all year round from almost any location.

6.     It provides consumers with more selections or choices.

Disadvantage of e-Commerce

1.     Businesses often calculate return on investment numbers before committing to any new technology. Costs, which are a function of technology, can change dramatically during even short-lived e-commerce implementation projects.

2.     Many companies have had trouble recruiting and retaining employees with the technological, design, and business process skills needed to create an effective e- commerce presence.

3.     The difficulty of integrating existing databases and transaction-processing software designed for traditional commerce into the software that enables e-commerce.

4.     Many businesses face cultural and legal impediment (barrier) to e-commerce. Some consumers are still fearful (afraid) of sending their credit card numbers over the Internet.

5.     Consumers are simply resistant to change and are uncomfortable viewing merchandise on a computer screen rather than in person.

e-Medicine

e-Medicine is an online clinical medical knowledge database, which is an approach to providing health care service to a large number of people spread in different locations.

It is mainly beneficial for the people of rural areas with limited or no medical facilities

e-Medicine usually contains up-to-date, searchable, peer-reviewed medical journals, online physician reference textbooks, and a complete article database on medical specialties.

e-Governance

E-Governance is the use of information and communication technology (ICT) to enhance the access and delivery of government services to benefit citizens, business partners, and employees. It transforms the traditional government using ICT to make it clear, effective, and accountable.

It establishes a relationship between government officials and citizens, providing greater access to government information and services by making the government accessible online, promoting citizen participation by enabling citizens to interact more conveniently with government officials, thereby reducing the opportunities for corruption, and supporting development goals by providing business, rural and traditionally underserved communities with information, opportunities, and communications capabilities.

For example,

 https://www.nepal.gov.np

 https://www.moe.gov.np

 https://www.moha.gov.np

Objectives of e-Governance

Some of the objectives of e-Governance are:

Ø E-Governance refers to the provision of online public services to citizens and businesses.

Ø Services for citizens include the registration to government services such as health care, education, or employment benefits.

Ø For businesses, E-Governance services can take the form of online alerts for public procurements or funding opportunities as well as information and support on applicable legislation in a given sector.

Ø E-Governance helps to cut down their administrative costs, speed up procedures and therefore increase efficiency and reactivity.

Ø It could improve and accelerate administrative efficiency.

Challenges of implementing e-Governance

The key challenges of implementing E-Governance mainly in developing countries like Nepal are

Ø High-speed infrastructure to access the Internet is required.

Ø Creating trust and transparency of successful delivery of E-Governance service.

Ø The digital divide exists in developing countries. All the citizens may not have ICT knowledge.

Ø Network security and protection against viruses, spam, unwanted attacks, etc.

Ø Online privacy.

Ø All the citizens may not have access to computing resources.

              Mobile Computing

Mobile computing is a generic term describing one's ability to use technology while moving as opposed to portable which is only practical for use while deployed in a stationary configuration. A mobile computing device is created using mobile components, such as mobile hardware and software. Mobile computing devices are portable devices capable of operating executing, providing services and applications like a computing device. It is a computing device used in transit. Users can access data and information from wherever they are.

Many types of mobile computers have been introduced since the 1990s, including a wearable computer, PDA, enterprise digital assistant, smartphone, UMPC (Ultra-mobile PC), Tablet PC

Features of Mobile Computing Device

Features of Mobile Computing devices are

Ø It is a portable device that can be used during mobility.

Ø It has limited processing and storage capability.

Ø It includes mobile communication, mobile hardware, and mobile software.

Ø It usually contains a touch screen for providing input.

Ø It contains an on-screen or virtual keyboard for proving text inputs. However, an external keyboard can be connected by using the USB port, infrared, or Bluetooth.

Ø It contains a camera, speaker, and microphone.

Ø It contains handwriting recognizing software.

Advantages of Mobile Computing

Advantages of mobile technology are:

Ø It enables users to work from any location at any time.

Ø It saves time for accessing data and information.

Ø It helps to increase the productivity of users reducing the time and cost.

Ø It has made research easier.

Ø It is one of the major handheld sources of entertainment of users at present.

Ø Nowadays, Business processes are easily available through secured mobile connections.

Ø It is portable.

Ø It supports cloud computing.

Disadvantages of Mobile Technology

Ø Mobile technology requires faster and quality or GPRS or 3G or 4G connectivity.

Ø It has security concerns; most wireless connectivity is unsafe.

Ø Large power consumption is due to the use of batteries continuously and they do not tend to last long.

Ø The danger of misrepresentation i.e., credential

Ø Extensive use of mobile devices results in health problems.

              Internet of Things (IoT)

Internet of things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity, which enables these things to connect, collect and exchange data.

The Internet of Things (IoT) is a system of interrelated computing devices, mechanical and digital machines, objects, animals, or people that are provided with unique identifiers (UIDs) and the ability to transfer data over a network without requiring human-to-human

Advantages of IoT

Ø It automates tasks and helps to improve the quality of a business's services and reduces.

Ø It helps to operate the business operations more efficiently, better understand customers to deliver enhanced customer service.

Ø It supports to improve decision-making and increases the value of the business.

Ø It has the ability to access information from anywhere at any time on any device.

Ø It provides improved communication between connected electronic devices.

Ø Transferring data packets over a connected network saves time, effort, and money.

Disadvantages of IoT

Ø As the number of connected devices increases and more information is shared between devices, the chances of the system being attacked also increases.

Ø Organizations may eventually have to deal with massive numbers (maybe even millions) of loT devices, and collecting and managing the data from all those devices will be challenging.

Ø If there's a bug in the system, every connected device will likely become corrupted.

Ø Since there's no international standard of compatibility for loT, it's difficult for devices from different manufacturers to communicate with each other.

              e-Learning

e-Learning applies to a learning/teaching or understanding about a topic with the help of Information and Communication Technology. e-Learning allows us to learn anywhere and usually at any time, as long as we have a properly configured computer, networks, devices, etc. e-Learning can be CD ROM-based, Network-based, Intranet-based, or Internet-based.

For example, http://www.howstuffworks.com/

The concept of e-learning has become more popular throughout the globe because of the Covid 19 pandemic. The tools like Zoom, Microsoft Teams, Cisco Webex Meetings, Google Meet are also used for learning purposes.

              m-Commerce

     m-commerce (mobile commerce) is the buying and selling of goods and services through wireless technology i.e., handheld devices such as cellular telephones and personal digital assistants (PDAs).

Industries affected by m-commerce include:

Ø Financial services, including mobile banking (when customers use their handheld devices to access their accounts and pay their bills), as well as brokerage services (in which stock quotes can be displayed and trading conducted from the same handheld device).

Ø Telecommunications, in which service changes, bill payment, and account reviews can all be conducted from the same handheld device.

Ø Service/retail as consumers is given the ability to place and pay for orders on the fly.

Ø Information services, which include the delivery of entertainment, financial news, sports figures, and traffic updates to a single mobile device.

 

 

Social Media

Social Media is a computer-based technology that is used for the creation and sharing of information, ideas, interests, and other forms of expression via virtual communities and networks. Facebook, Twitter, YouTube are popular social media tools.

Advantages of Social Media

Ø It provides easier and faster way to communicate.

Ø It provides worldwide real-time sharing of news and educational content.

Ø It is one of the effective marketing/advertising tools at present.

Ø It is the major source of entertainment at present.

Ø It helps to understand better the latest trends and events.

Disadvantages of Social Media

Ø It has increased cyber-crime.

Ø Productive times is lost due to time waster in social media.

Ø It is a common tool at present for spreading rumours and fake news/updates.

Ø It has a high risk of fraud.

Ø It has decreased privacy.


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